
Wolf claims an area centered on the target location as his territory for the next 8.5 seconds, separating from Lamb. When charged, she will heal for up to 49-100 (at levels 1-18) based on her missing health %. "Passive: Kindred gains stacks of Hunter's Vigor from moving and attacking. Your passive stacks give your q more attack speed when used. The range is limited within their W because it limits the area they can get the cooldown reduction. Kindred's q fires multiple arrows and allows a small dash in the direct that your cursor is facing. "Lamb dashes in the target direction, gaining 25% (+5% per Mark) bonus attack speed for 4 seconds and fires up to three homing arrows on arrival upon the three nearest targets, dealing 60 / 85 / 110 / 135 / 160 (+0.75 per bonus attack damage) physical damage to each of the targets she hits.Ĭasting Wolf's Frenzy or dashing inside of Wolf's territory will reduce the cooldown of Dance of Arrows to 4 / 3.5 / 3 / 2.5 / 2 seconds." Kindred is not required to kill the enemy for the mark and can also be dead to get the mark. Kindred's range increases every 3 marks, but 4 marks is usually the biggest spike you have. Your first mark will always be on a scuttle crab which you can get with your jungler if it is botside and the wave is pushed. These marks will appear on the map until taken and a few minutes after being taken. These marks are on specific areas of the map, not just champions. These marks increase the scaling on their abilties, ie attack speed of q and damage of e. Kindred may mark enemies on a passive cooldown AND champion cooldown. Lamb can also change her target after 90 seconds if the target hasn't died in that time." Targets successfully hunted cannot be targeted again for 240 seconds.

W - Wolf's Frenzy: Current health damage increased by an additional 0.5% per stack.Į - Mounting Dread: Missing health damage increased by an additional 0.5% per stack.

Q - Dance of Arrows: Bonus attack speed increased by an additional 5% per stack. Stacks also amplify Kindred's basic abilities:
#Fuck your champion kindred plus
Kindred's basic attacks and Mounting Dread gain 75 range at 4 stacks, plus 25 range every 3 stacks thereafter. If Kindred kills a marked target or assists in their death, they gain a mark. Wolf marks jungle monsters based on Kindred's current stacks:ġ-3 Marks: Rift Scuttler, Crimson Raptor, GrompĤ-7 Marks: Red Brambleback, Blue Sentinel, Ancient Krug, Greater Murk WolfĨ+ Marks: Rift Herald, Baron Nashor, Elemental Drakes, Elder Dragon All champions can see which targets are marked.Īfter 40 seconds of having no active jungle mark, Wolf marks an enemy jungle monster for 3 minutes. Lamb marks an enemy champion for death (this mark activates after an 8 second delay), while Wolf periodically marks monsters in the enemy jungle. "Both Lamb and Wolf mark targets to hunt. The games description of the abilities will be in base color, while my explanations will be dark blue

Lets start from passive all the way to ultimate. Since some of you reading this might be very new to Kindred, I should probably go through a rundown of their abilties.
